![]() JoeQuake also supports better graphical quality including 32bit textures, colored lights, smoother animations etc. JoeQuake’s main aim is to provide pleasant demo watching for. JoeQuake is an improved NQ engine with plenty of ZQuake and FuhQuake graphical effects included. FuhquakeįuhQuake is a win32/linux QuakeWorld client that aims not only to have a plethora of gameplay and console improvements, but to also incorporate stunning visual effects and eyecandy. QuakeForge strove to create a good base for game and engine modifications, in the hopes of attracting as many players as possible. This engine represents the ultimate existing backwards compatible classic Quake engine with very subtle but addictive refinements. Its secondary focus is adding conveniences for mappers and general users. ![]() Its primary focus is fixing a lot of the rendering bugs which made GLQuake inferior to the software renderer. Fitzquakeįitzquake is a modified glquake based on the source code released by id Software. The immortal first person shooter Quake® in the brand new skin with superb graphics and extremely fast gameplay. High resolution texture supporting client with many multiplayer features ported from ProQuake based on JoeQuake engine.Ĭombining the features of all modern QuakeWorld® clients, ezQuake makes QuakeWorld® easier to start and play. Starting from version 2.0, DirectQ will function on Direct3D 11 only. ![]() The primary focus is on replicating the original look and feel of software Quake, but it also has significant usability and rendering improvements. Quake Spasm is a Quake Source port deviating from FitzQuake it’s maintained by fitzgibbons and journeymen, Quakespasm is a improved sucessor to GLQuake and FitzQuake and aims for a more vanilla gameplay.ĭirectQ is a port of Quake to native Direct3D 9. The realism of shell casings falling to the floor, much improved bullet impacts, 32bit color alpha blended explosions, blood flying everywhere and sticking to the walls…īehind the scenes the code has changed a great deal, and the engine was greatly changed while maintaining compatibility with normal quake modifications.ĭarkplaces features realtime lighting, bumpmapping, an OpenGL shader system, bloom lighting, model interpolation, and rewritten network code which supports connecting to NetQuake and QuakeWorld servers within the same binary. The FTE Server supports NetQuake, QuakeWorld, Quake 2 & Quake 3: Arena.īased upon the Quake & QuakeWorld source code, with source code extracts from other QuakeWorld clients such as ZQuake & FuhQuake, while also containing technology from both Quake II & Quake III Arena.įTE is a highly versatile game engine originally based on QuakeWorld.Ĭore Features: Multiple video presets, for all tastes, splitscreen, IPv6, VOIP, hybrid NQ/QW capabilities (NQ+QW clients fragging each other), multiple renderers (including OpenGL, Vulkan, D3D9, D3D11), BSP2, Q3BSP (other limits extended), alternative view projections, runs Quake, Quake2, Quake3, Hexen2, plus numerous FTE-only mods/games.įTEQCC Features: Friendly GUI version with integrated debugger, step-by-step debugging, breakpoints, arrays, structs and classes compatible with any Quake engine, pointer and integer datatypes.ĭarkPlaces is a Quake modification LordHavoc has built over the course of 6 years on and off experimenting, it got somewhat of an overhaul when the Quake engine source code was released, and LordHavoc began developing a custom OpenGL-only engine for it and other mods, which supports Windows WGL and Linux GLX, and has greatly improved graphics and image quality. The FTE client, supports Quake, NetQuake, QuakeWorld, Quake II, Quake III Arena, Hexen 2, Nexuiz and others. Supports NetQuake gamecode and protocol, Hexen 2/Quake 2/Quake 3 maps and models, many QuakeC builtin extensions, and more.įTE is a free set of projects developed under or using the resources of the informal group “ForeThought Entertainment” (FTE) that are available in binary and source code. FTEQWįTE QuakeWorld is a QuakeWorld derivative which mainly focuses on modding and additional features for both users and servers. This page lists the following Quake 1 clients: FTEQW, Darkplaces, DirectQ, Qrack, ezQuake, Fitzquake, Fuhquake, Tomazquake, Joequake, zQuake, Proquake, Telejano, QMB, Makaqu, Q2K4, Agguire’s glQuake, Engoo, ReMake Quake, Quake Vengeance r2, Tenebrae, EngineX.Īm I missing an engine? Add a comment below. UPDATE: The Big List of Quake Engines – a GitHub repository Below are numerous options in varying levels of complexity, modernity, capability and compatibility. Posted on April 23rd, 2010 | Last modified on December 21st, 2021Ī client is the executable that runs your game.
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